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View Profile ShawnDavidStruck

20 Game Reviews

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started at the clockcrew, now we here

This adorably written,, and lots of details put in everything from the dialogue to the background details.

Um...

Please, PLEASE tell me the mangled Enligh in the beginning is a tribute to Zero wing. Right? Right?

A fun game, marred by...

A fun game that is marred by tortured, near incomprehensible English. A pity,t oo, because the "reflection" mechanic is both a great thematic nod to theidea of the new year and an interesting gamepaly device.

Aha!

I see that you have been inspired by the "art" game Why This? Great piss take.

So close

The concept is brilliant. The artwork is well done. The soundtrack is fitting and poignant. The little background details showing the world slowly collapsing and breaking down are great?

The explanation for the plague is poorly written. What you can accomplish, or not accomplish is more than unclear, it's non-existent. And the supporting characters have as much depth as carboard cutouts.

Huhn.

"Why this?"

That's funny, after clicking through and playing this "game", I was asking myself that exact question! Uninspired story, music used better elsewhere, minial interaction... waste of time.

Wait, what?

Gay as a pejorative? That's more of a grade school insult, pal.

IzakFlashMan responds:

lol wut?1

onderful presentation, but...

...the prose here was so purple, I daresay if I licked the monitor it would taste faintly of grape.

Seriously, the letters between the lovers and the found entries had some of the most overwrought prose ever. :(

Oh Gromit. :(

This game makes you think. It requires cleverness and innovation, a good grasp of how basic mechanics, such as levers and torque, work. I find it not at all surprising that the tool I found myself using the absolute most was a triangle-toothed single-ended lockpick with a spear-end on the other side.

It's simply brilliant, to put it mildly. It was a fun, inventive game, Wallace and Gromit are amusing characters that make me all nostalgic, the music was phenomenal for the most part, the science-fiction idea of using a little pod to fly around in was good. It could've used some more complexity, such as being able to attach additional hinges to the mechanism I was creating, but all in all it was fantastic.

However, there is an achillies heel of this submission; a fatal flaw, a root-deep taint that begins in the core and radiates outwards, a flaw which compells me to smite down upon the entry (inasmuch as such is within my power) with what furious anger I may, and rest assured it gives me no substantial pleasure to do so in giving this otherwise SPECTACULAR submission a 0/5 and 0/10 for this reason:

The PERVASIVE taint of reeking, malodorous propaganda.

Every one of those blue signs made me roll my head in disgust, but most especially the one where it said that property should be respected. It's (mostly) subtle, but it made me feel a cold chill inside me, every time one of those came up. It's sadly reminiscent of "Don't copy that flopy," and "would you steal a car? Then don't download this movie."

Games are about FUN, not being preached too. Especially intriguing, makes-you-think physics-based puzzlers. I don't want to take time out from the thinking, the planning, the plotting and the scheming, the "how am I gonna get that cog to my ship," contemplations, to listen to what feels like a patronizing person standing over me, wagging a finger and preaching about IP and copyright and patents and trademarks.

Shawn Struck is a freelance writer whose work has appeared on Yahoo.com, 1UP.com, 411Mania.com and published in PC Magazine.

Shawn Struck @ShawnDavidStruck

Age 44

Freelance Writer

n/a

South Plainfield, NJ

Joined on 10/11/00

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